Reference images for the Sunken City. There was a clear descriptive direction for the concept of this area before I started gathering references.
There was a very rough and square blockout of the area that the creative director had worked on before I started working here. There was also an existing part of the final puzzle on which I had to expand on.
I started building the major outlines of the underground city with big slabs and blocks of stone.
Lighting was heavily considered in the early part of the building process.
Final puzzle was moved to a different room from the main amphitheatre area and an entrance puzzle area was heavily re-designed as well to suit the rest of the city.
A combination of ice, stone, snow were used to portray a sunken city hidden under the mountain glacier.
Unreal Engine modelling tools came in handy for creating custom statue meshes from existing assets.
The rooms and corners of the city were filled with setdressing, storytelling, clues and evidence of world history and lore.