These drawings were some key shots that came to mind when I was in the ideating process.
I had a pretty clear idea of what I needed to make for the environment so whiteboxing wasn't necessary.
Capturing motion via LiveLink Face App is fun but you had to have a device that has a TrueDepth camera. But with the recent updates to Unreal Engine, you now just need any camera for the Metahuman Animator workflow.
Niagara is a really fun tool to play around with. You can create all sorts of digital effects with this tool and it works in conjunction with the Unreal Engine materials system.
With sequencer, you can set up cameras, animate your shots along a timeline. It's like a video editing software but inside a game engine. You can even put sequences inside of sequences and edit the master sequence right in the engine, if your scenes are optimized enough for your hardware.
My experiences with physical lights, cameras, lenses and camera rigs that are often used on film shoots really come in handy whenever I set up a shot in 3D.
Discovering, recording, combining, layering sound effects and ambience tracks to create a certain soundscape is one of the most fun and rewarding experiences when working on an edit.