Designing and setting up banners for the Turtle Island DLC. Different aspect ratios and compositions are needed for different platforms.
Scheduling content across different platforms using tools such as Buffer and Meta suite. Many social media platforms offer scheduling content via their own uploading systems but often there are limitations and quirks that don't allow for a smooth overall workflow.
Gone are the days of manual subtitling. Automated caption creation is a godsend and is more accurate than ever.
Sometimes I end up making new scenes, sequences and even effects in the game engine for a social post idea.
Utilizing our social channels with various events and sales that the studio or other stakeholders want to post about.
This was a studio logo sequence I designed with After Effects. Animated night sky photo overlayed with procedurally generated aurora. The great thing about this kind of procedural effects is that you can tweak the settings to achieve a different look rather than being limited by a given photo or video.
Responding to community comments, messages and feedback.