Role & Contribution
Course Creator & Technical Instructor - Designed the comprehensive curriculum and produced over 20 hours of instructional video content on advanced Unreal Engine cinematic production.
Cinematic Artist / VFX Expert - Taught professional techniques in environment creation, lighting, Niagara particle systems, and post-processing using DaVinci Resolve.
Project Lead (Forest & Construction Site Levels) - Designed and built the practical demonstration levels and assets used throughout the course materials.

Goal & Challenge
The primary goal was to condense a complex, multi-stage cinematic production pipeline into a structured, accessible online course for Coloso. The challenge was effectively translating high-level, real-time production concepts (like Sequencer, lighting, and performance optimization) into clear, step-by-step instruction for a global audience.

Commercial Success & Industry Recognition
The course was highly successful in South Korea. Its success led to it being translated into Japanese for distribution in the Japanese market.The course established me as a Subject Matter Expert (SME) in the fields of Unreal Engine cinematics even though I am living outside of Korea.

Process & Creative Strategy
The tutorial's production mirrored a real-world cinematic workflow, focusing on practical skills relevant to the industry.
Curriculum Design: The course moved methodically through the pipeline, starting with storyboarding and pre-viz, then moving to Level Design (Forest and Construction Site), Lighting, VFX with Niagara, and finally, post-production color grading and editing.
Demonstrated Techniques: Specific topics included creating believable environments, working with Metahumans, optimizing real-time shadows, and executing complex VFX that leverage the game engine for realistic results.
Delivery: The instructional material was designed to be highly engaging and practical, providing students with the knowledge needed to complete an entire cinematic short film using the latest Unreal Engine 5 features.

Some rough sketches of the two main environments and shots used for the tutorial course.

Gathered references for the environments that I was going to build for the project.

Created a storyboard to not only use for the production of the actual sequence but to visually aid the Coloso producers who were working with me to create the online course.

In the beginning of the course, I assumed I was talking to a total beginner. So setting them up with the basic knowledge of 3D content creation was important. This was one of the key differentiators from a one-off tutorial I would make for Youtube or Epic Developers Community. 

I went through the whole process of creating land sculpting landscapes, setting up materials, using real world and human made data to create better looking terrain and background.

Over multiple tutorial videos I showed the process of setting up atmosphere, fog, lighting, ambient particle effects, set dressing meshes, decals, painting puddles etc.

A big chunk of the course was dedicated to showing how to use the cinecam, basics of sequencer and lights.

I also included process of using Niagara to set up the particle effect, using motion capture and animating the Metahuman character. Offline rendering the footage for maximum quality, colour grading the raw footage in Davinci Resolve.

The course was hosted in a professional format on the Coloso website. 

Before the launch of the course, a dedicated landing page was set up on Coloso to promote the sale and opening.

You may also like

Back to Top