Some rough sketches of the two main environments and shots used for the tutorial course.
Gathered references for the environments that I was going to build for the project.
Created a storyboard to not only use for the production of the actual sequence but to visually aid the Coloso producers who were working with me to create the online course.
In the beginning of the course, I assumed I was talking to a total beginner. So setting them up with the basic knowledge of 3D content creation was important. This was one of the key differentiators from a one-off tutorial I would make for Youtube or Epic Developers Community.
I went through the whole process of creating land sculpting landscapes, setting up materials, using real world and human made data to create better looking terrain and background.
Over multiple tutorial videos I showed the process of setting up atmosphere, fog, lighting, ambient particle effects, set dressing meshes, decals, painting puddles etc.
A big chunk of the course was dedicated to showing how to use the cinecam, basics of sequencer and lights.
I also included process of using Niagara to set up the particle effect, using motion capture and animating the Metahuman character. Offline rendering the footage for maximum quality, colour grading the raw footage in Davinci Resolve.
The course was hosted in a professional format on the Coloso website.
Before the launch of the course, a dedicated landing page was set up on Coloso to promote the sale and opening.