This build was going to be pretty big and there was going to be a lot of assets going into building it so it was best to do the construction in a separate level and move it to the main level afterwards.
It was built entirely with modular wood and stone meshes arranged into slabs, walls, doorways, ledges and windows.
After moving on from the whiteboxes, I used beams as a guide to design the outline and characteristic shapes.
After the major outline and walls were filled in, I worked on navigation paths around the building and smaller details.
Once the main construction was completed, it was moved to the village site where other buildings and points of interest were being blocked out as well.
Custom collision was set up for every wall and window for optimization and gameplay purposes.
I hand placed all of the roof tiles in the construction level. Tiles were later grouped into the building PLI (Packed Level Instance)
Set dressing, destruction passes and gameplay passes saw a general's chamber added to the building. And a path designed just for our little furry friend.