When I first started writing, I wrote down what I wanted to write about in bullet points which later became the chapters.
I made sure to cover the very basics of using Unreal as this was a book with only images and text not a video.
I showed how to set up terrains and terrain materials in Unreal Engine.
Book also covers using static meshes in conjunction with the landscape to create a better out come.
After setting up the project, screenshotting most of what I needed to write about. I took the images into the word document and proceeded to write about each image and the process they are showing.
It was around this time, I got into making custom mechanical keyboards, the sound and feel... can't go back now.
It is really hard to show the nuances of animating a character through images and text. So instead I focused on talking about the important functions in the metahuman animation workflow and show how I animated this character.
One of my favourite sections in the book talks about the digital cinecam actor in Unreal Engine.
I showed how a scene could be lit, edited
After I was done writing, my editor followed my guide as a reader and gave me some notes back. There were multiple of these feedback rounds.
After the editing rounds with the draft document, the manuscript went to the designer where it was formatted and designed into something way more pleasant looking.
Book cover design... at this point I'm almost crying. An actual book, printed omg.