After working on building the city for a bit I quickly realized that it was going to need modular arrangements of assets.
Bridge entering towards Mosswood city. There was a time where every major POI were just blocks. Mosswood city had the most number of blocks and the biggest blocks.
And block by block I started replacing the whiteboxing (Orangeboxing?) with actual meshes, terrain and building assets.
We were still iterating on how the core gameplay was going to go in this area as I was working on a draft meshing pass.
When things have settled a bit with the gameplay side of things, we started tweaking the modular arrangements to incoporate a better architectural design. Especially with shape languages that represented the tribe that lived here.
Set dressing with foliage, vines, ivy, destruction passes, landscape polish came after.
Set dressing is a major part of storytelling in Spirit of the North 2.
When I was working on a building or a point of interest, I always thought of the people who had lived there. Events that had or could have taken place.